“Survival horror games have been my passion for decades, and I’m excited to take advantage of the latest consoles to take the genre to terrifying new places when we ship The Callisto Protocol later this year.” “As a game director, there’s nothing more satisfying than taking players on a terrifying ride that stays with them long after they’ve put the controller down,” said Glen Schofield, CEO of Striking Distance Studios. More details about the game’s cast and story will be revealed later this year. The game stars Josh Duhamel as Jacob Lee, a cargo ship pilot trapped deep within Black Iron Prison, and Karen Fukuhara, star of The Boys, who plays a mysterious fellow inmate. Players will need to search their surroundings and adapt their tactics, using a unique blend of shooting and close-quarters combat to survive a mysterious outbreak that has thrown Callisto into chaos. Set on Jupiter’s dead moon Callisto in the year 2320, The Callisto Protocol challenges players to escape the maximum security Black Iron Prison and uncover the terrifying secrets of the United Jupiter Company. You can watch the new gameplay trailer below. The game will be available for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X| S, and PC. 2, 2022.īuilt by a team of industry veterans led by iconic game director Glen Schofield, The Callisto Protocol is a next-generation take on survival horror that fuses brutal combat with a deeply human story in a terrifying sci-fi world. have announced that The Callisto Protocol, a new sci-fi survival horror game from the creator of Dead Space, will launch globally on Dec. We asked 'what does that technology look like 300 years in the future?' Okay, you're not going to have an instrument panel anymore - you’re just going to have an interactive diegetic UI.Striking Distance Studios, Inc. In the presence of such comparisons, James simply carried on touting the decisions that went into The Callisto Protocol's carrying on the work of Dead Space's UI: "In terms of a gameplay guide, the diegetic UI is perfect for removing all that clutter, removing that fake helmet space and those kinds of units over the top that make no sense. Since then, it's surely been Dead Space all day, every day for the devs, drumming up the kind of buzz that seems even to overshadow the Dead Space remake for PS5 apparently on the periphery - albeit, a remake lacking in Schofield's involvement. It's no real surprise to see James unphased by any reference to Dead Space - the first Callisto Protocol trailer dropped with a "Schofield Cut" after all, referencing the game's director and the co-creator of the Dead Space series, Glen Schofield. "You actually call it the diegetic UI - a UI that exists in the 3D world," said James, after we failed to describe the representation of health and ammo in the game world in any broader terms beyond "the Dead Space UI." James didn't seem phased about the open reference, referring to the health meter on the back of lead character Jacob's suit as "a remnant of Dead Space," explaining: "we wanted everything to be clean - the best place to represent a health bar is where it's always visible to the player, so we put it on the back of the player." That was until the discussion turned to the game's UI and presentation, in which case it became nigh impossible to avoid comparisons. Throughout these conversations, we touched upon the game's tangible connection to EA's Dead Space only in no more than fleeting references. The remnants of Dead Space in The Callisto Protocol's UIAt Gamescom 2022, we talked to James about The Callisto Protocol's DLC prospects, its brutal environment hazards, and the slim prospects of the game coming to PS Plus anytime soon.
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